Batezek Realm 12
This is another level that can be easy as pie or as tough as hell. "This will be a guide on how to beat the level without the use of any traps and only doors early on."
The object is to close the tunnelers path off so you can optimize as much as the realm as you can. What I do is first make a few imps to where I have 12 or so, then I open up the 2 outlets just north of the heart
the first I run one tile west of the top right gold vein and the second I but up against the last eastern time of the top vein, Then I run a path from the top tile of the North Eastern vein to the previous path.
Next I go to the south west and run a path from the bottom of the pre-given path out 6 tiles then up a few I find the rock that sits 2 tiles under the west gold vein and run a path from there to the South Western path just dug. throw a few imps on it to dig it out now then head back to the north of the map.
create your wall on the top north by running a vertical wall that includes the most eastern tile...."do not dig that tile" Throw imps on it to fortify ..
Once that is fortified go to the north east gold pile come back 1 to 3 tiles west of where the path ends. dig up till you open a new area drop your 4 skeletons down to take out the 2 dwarfs and run a path just to the east up to the north wall and make sure there is no blue fortified walls after claiming ground. ."Saving a lot helps speed this up"
Once the Imps has fortified the whole north east then grab a handful of them and get started on the South western line. last but not least dig east thru the south west gold pile till you reach the gold room then run it down south and let the skeletons take out the 1 dwarf there then fortify that area to the west. ( SEE PICTURE BELOW)
By this time the first tunnelers will be appearing in the north. Now you can rest a moment cause you now own 3/4 of the map and have enclosed the tunneler party's into very small spaces.
Now you have time to build your dungeon I wouldn't put anything on the paths made and start of from the inlet right of the heart. Get all your troops and train them to a high enough level to be able to take out 10 lvl 5 dwarfs next.
Warning: On the third payday the game could drop two lvl 10 barbarians in your south most dungeon it is my suggestion to save the game right before that payday and if they do just restart it. since they don't always drop in the same spot you have a chance of getting 2 which you can't take or one or even none.
Now there is 3 ways you can advance from here the first is to trap everything up and let them kill themselves as they are walking thru them. you can convert all the heros to your side which is very time consuming and expensive or you can convert a select few and let the rest die in the prison to become skeletons.. The last is my favorite.
Actually I don't lay a single trap the whole level . I build to the right off my heart with all the rooms needed to house, train and feed your minions And build a descent workshop cause you will need doors. Also I don't head to the gold pile in the south east till I have my 20 minions That way you will have an extra minion when you come across him and there is a dwarf hanging out right outside the gold pile that you wont want to disturb yet.
Once I have my base dungeon in place and all my minions working then I work on the outer dungeon. Also it will be easier if you train your imps to lvl 3 before you even open the portal so they can dig faster.
Right at the intersection where the south west path meets the southern path I put two lair's next to each other exposing onto the path.. now these will need to be huge one for the skeletons and one for the hero's I make a huge gold room around the gem and lead to to the beginning of the new lair's the hero dungeon needs a training room, 7x7 hatchery "minimum" and a 4x4 room for the scavenge chamber. Make another training room by the other lair and when all your base minions get trained remove the original room. I try to make it so the bile demons never have to see the skeletons or the mistress the samurai.
To the west I build a large treasure room leading to 3 miniature dungeons each with a 2x2 lair 3x3 temple, training room and a 3x4 hatchery all leading to the treasure room. These will be for the horned reapers and in one of the three put a 3x3 scavenge room. (See picture 2) then on pay days you just unlock one door at a time they get the gold and go back to there lair very easy management. Be sure you give it enough time that the imps fill the gold room.
Ok so now you are all trained up you have your dungeon all carved out and ready to rock.
Along the north eastern passage leading to the open space place 7 magic doors lock the last one farthest from the enemy and take all your minions out of that area . that open space is where your first prison will go. Make an imp and conceal/speed him and dig out a tile eastern side of the room to expose an open area... now let the imp claim all the area as the dwarfs head to the doors. after all ten dwarfs head out drop your bile demons down to break the door of the hero dungeon. then head north in that dungeon till you come to another door. beat that one down too and drop the b-demons back into they're lair as the samurais come aboard grab them up and throw them into the hero lair in your dungeon. claim the prison quickly make a bigger one in the room you had ready and turn on the prison button...Now finally you can drop monsters onto the dwarfs which should be on the last door by now. take 1 level 5 dwarf give him life and throw him into the torture chamber . then continue south till you come to the next open area right by the south eastern gold pile but don't break it thru into your main dungeon.
You are going to want to convert one of every type hero that you come across take the highest level one and convert all hero's that recharge there own life that wont die in the prison like monks and fairy's. everyone else let the prison get them. Once you are done with that you can work on the areas in the north west. there is barbarians and fairy's there.
Once you are ready open up a passage in the extreme north east by the prison room and once about a dozen enemys come thru, drop a door to cut the rest off .Take them out and prison them then do the next group. this should be pretty easy since these are low lvl small groups. "There will be thieves in this group convert all of them to train them into knights."
By the time this raid is over you should be sitting with a pretty good army. Discover all the new area as well as getting the giant reveal map and scavenge chamber.
Now put a scavenge chamber into the hero dungeon and drop one of everything into it except the samurai's or the giant since these creatures are not on the map they only drop in at times. click on the reveal map find the neutral horned reaper drop an imp next to him and pick them both up "FAST". and put him in his quarters (the one with the scavenge chamber) get him scavenging, Within one payday it is likely he will scavenge both the reapers on the map...give each one they're own space. And that is it for the whole northern area. Train up everyone and give your creatures enough time to scavenge...Once they are trained and your numbers are over 100 minions then start getting ready for the final assaults.
Basically all that's needed to prepare is to move the prison down to the south by where the battle is going to take place. If your scavengers had enough time there wont be more than a couple dozen hero's to fight your 110+ lvl 10's
I don't even door things up I just let them breeze on into the hero/skeleton lairs and collect the bodies. give them time to die in the prison. and you should now be sitting at 150+ minions (SEE PICTURE 3).
Now just evade the hero fortress using the southern path below the gold room. Let all the spawners walk into the lairs and get trampled... The best thing about this setup is that an enemy NEVER sees your inner dungeon before he is converted to something...Fun Level
The object is to close the tunnelers path off so you can optimize as much as the realm as you can. What I do is first make a few imps to where I have 12 or so, then I open up the 2 outlets just north of the heart
the first I run one tile west of the top right gold vein and the second I but up against the last eastern time of the top vein, Then I run a path from the top tile of the North Eastern vein to the previous path.
Next I go to the south west and run a path from the bottom of the pre-given path out 6 tiles then up a few I find the rock that sits 2 tiles under the west gold vein and run a path from there to the South Western path just dug. throw a few imps on it to dig it out now then head back to the north of the map.
create your wall on the top north by running a vertical wall that includes the most eastern tile...."do not dig that tile" Throw imps on it to fortify ..
Once that is fortified go to the north east gold pile come back 1 to 3 tiles west of where the path ends. dig up till you open a new area drop your 4 skeletons down to take out the 2 dwarfs and run a path just to the east up to the north wall and make sure there is no blue fortified walls after claiming ground. ."Saving a lot helps speed this up"
Once the Imps has fortified the whole north east then grab a handful of them and get started on the South western line. last but not least dig east thru the south west gold pile till you reach the gold room then run it down south and let the skeletons take out the 1 dwarf there then fortify that area to the west. ( SEE PICTURE BELOW)
By this time the first tunnelers will be appearing in the north. Now you can rest a moment cause you now own 3/4 of the map and have enclosed the tunneler party's into very small spaces.
Now you have time to build your dungeon I wouldn't put anything on the paths made and start of from the inlet right of the heart. Get all your troops and train them to a high enough level to be able to take out 10 lvl 5 dwarfs next.
Warning: On the third payday the game could drop two lvl 10 barbarians in your south most dungeon it is my suggestion to save the game right before that payday and if they do just restart it. since they don't always drop in the same spot you have a chance of getting 2 which you can't take or one or even none.
Now there is 3 ways you can advance from here the first is to trap everything up and let them kill themselves as they are walking thru them. you can convert all the heros to your side which is very time consuming and expensive or you can convert a select few and let the rest die in the prison to become skeletons.. The last is my favorite.
Actually I don't lay a single trap the whole level . I build to the right off my heart with all the rooms needed to house, train and feed your minions And build a descent workshop cause you will need doors. Also I don't head to the gold pile in the south east till I have my 20 minions That way you will have an extra minion when you come across him and there is a dwarf hanging out right outside the gold pile that you wont want to disturb yet.
Once I have my base dungeon in place and all my minions working then I work on the outer dungeon. Also it will be easier if you train your imps to lvl 3 before you even open the portal so they can dig faster.
Right at the intersection where the south west path meets the southern path I put two lair's next to each other exposing onto the path.. now these will need to be huge one for the skeletons and one for the hero's I make a huge gold room around the gem and lead to to the beginning of the new lair's the hero dungeon needs a training room, 7x7 hatchery "minimum" and a 4x4 room for the scavenge chamber. Make another training room by the other lair and when all your base minions get trained remove the original room. I try to make it so the bile demons never have to see the skeletons or the mistress the samurai.
To the west I build a large treasure room leading to 3 miniature dungeons each with a 2x2 lair 3x3 temple, training room and a 3x4 hatchery all leading to the treasure room. These will be for the horned reapers and in one of the three put a 3x3 scavenge room. (See picture 2) then on pay days you just unlock one door at a time they get the gold and go back to there lair very easy management. Be sure you give it enough time that the imps fill the gold room.
Ok so now you are all trained up you have your dungeon all carved out and ready to rock.
Along the north eastern passage leading to the open space place 7 magic doors lock the last one farthest from the enemy and take all your minions out of that area . that open space is where your first prison will go. Make an imp and conceal/speed him and dig out a tile eastern side of the room to expose an open area... now let the imp claim all the area as the dwarfs head to the doors. after all ten dwarfs head out drop your bile demons down to break the door of the hero dungeon. then head north in that dungeon till you come to another door. beat that one down too and drop the b-demons back into they're lair as the samurais come aboard grab them up and throw them into the hero lair in your dungeon. claim the prison quickly make a bigger one in the room you had ready and turn on the prison button...Now finally you can drop monsters onto the dwarfs which should be on the last door by now. take 1 level 5 dwarf give him life and throw him into the torture chamber . then continue south till you come to the next open area right by the south eastern gold pile but don't break it thru into your main dungeon.
You are going to want to convert one of every type hero that you come across take the highest level one and convert all hero's that recharge there own life that wont die in the prison like monks and fairy's. everyone else let the prison get them. Once you are done with that you can work on the areas in the north west. there is barbarians and fairy's there.
Once you are ready open up a passage in the extreme north east by the prison room and once about a dozen enemys come thru, drop a door to cut the rest off .Take them out and prison them then do the next group. this should be pretty easy since these are low lvl small groups. "There will be thieves in this group convert all of them to train them into knights."
By the time this raid is over you should be sitting with a pretty good army. Discover all the new area as well as getting the giant reveal map and scavenge chamber.
Now put a scavenge chamber into the hero dungeon and drop one of everything into it except the samurai's or the giant since these creatures are not on the map they only drop in at times. click on the reveal map find the neutral horned reaper drop an imp next to him and pick them both up "FAST". and put him in his quarters (the one with the scavenge chamber) get him scavenging, Within one payday it is likely he will scavenge both the reapers on the map...give each one they're own space. And that is it for the whole northern area. Train up everyone and give your creatures enough time to scavenge...Once they are trained and your numbers are over 100 minions then start getting ready for the final assaults.
Basically all that's needed to prepare is to move the prison down to the south by where the battle is going to take place. If your scavengers had enough time there wont be more than a couple dozen hero's to fight your 110+ lvl 10's
I don't even door things up I just let them breeze on into the hero/skeleton lairs and collect the bodies. give them time to die in the prison. and you should now be sitting at 150+ minions (SEE PICTURE 3).
Now just evade the hero fortress using the southern path below the gold room. Let all the spawners walk into the lairs and get trampled... The best thing about this setup is that an enemy NEVER sees your inner dungeon before he is converted to something...Fun Level
Picture 2
Picture 3